dom_rust
Rust: Rust was my final level for the Half-Life 2 Capture The Flag project. The level was used to introduce players to the new game play mode, Domination. The Level was designed off of the canal area from Half-Life 2 and pushed to have an extremely opened and frantic style of game play . The Domination mode was set so the teams would have to fight for the one flag in the center of the level and then hold it for as long as they could. The problem rested in the fact that you were safe no where and always had someone behind you.
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